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Post by Tockz on Dec 3, 2013 8:23:05 GMT
I'm sure you get a lot of this but.
Here are a few of my suggestions as far as host powers go. I'll separate them into three levels. Minor changes, medium changes, and drastic changes.
First. The Minor changes.
1. Host should have the ability to change the message at the start of the game, for RP purposes.
That's all for the minor changes.
Medium changes.
1. Host should be able to select enforcers when they need to afk. -Enforcers powers include: Mute, boot, and the ability to end/start a round.
That's all for medium level changes.
And lastly, Drastic changes.
1. Host should be able to use any of the verbs of a GM. It's their server. They shouldn't have to have some 3rd party player, whose views might differ from there own, to do things that need to be done.
And that's all my ideas (Ryuuseigaming gave me the idea for GM powers.)
Thanks for your time. -Tockz
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